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基于对话框的UPDATE_COMMAND_UI的响应问题

 
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问题:一般情况下我们用UPDATE_COMMAND_UI来修改菜单的状态(enable/disable,check/uncheck, change text),但这个方法在一个基于对话框上的菜单却没有效果。<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

void CTestDlg::OnUpdateFileExit(CCmdUI* pCmdUI)

{

pCmdUI->Enable(FALSE);

pCmdUI->SetCheck(TRUE);

pCmdUI->SetRadio(TRUE);

pCmdUI->SetText("Close");

//以上方法在MDI、SDI程序中都能起作用,在对话框中却没有效果,根本没有调用这个函数。

}

原因分析:当显示一个下拉的菜单的时候,在显示菜单前会发送WM_INITMENUPOPUP消息。而CFrameWnd::OnInitMenuPopup函数会刷新这个菜单项,同时如果有UPDATE_COMMAND_UI响应函数,则调用它。通过它来更新反应每个菜单的外观效果(enabled/disabled, checked/unchecked).

在一个基于对话框的程序中,因为没有OnInitMenuPopup函数,所以不会调用UPDATE_COMMAND_UI响应函数,而是使用了CWnd类的默认处理, 这种处理没有调用UPDATE_COMMAND_UI响应函数。

解决方法如下:

第一步:

在对话框类的.cpp文件,添加一个ON_WM_INITMENUPOPUP入口到消息映射里面

BEGIN_MESSAGE_MAP(CTestDlg, CDialog)

//}}AFX_MSG_MAP

ON_WM_INITMENUPOPUP()

END_MESSAGE_MAP()

第二步:

在对话框类的.h文件添加消息函数声明。

// Generated message map functions

//{{AFX_MSG(CDisableDlgMenuDlg)

afx_msg void OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu);

//}}AFX_MSG

DECLARE_MESSAGE_MAP()

第三步:

在对话框类的.cpp文件添加如下函数代码(大部分代码取自WinFrm.cpp文件的函数CFrameWnd::OnInitMenuPopup):

void C******Dlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)

{

ASSERT(pPopupMenu != NULL);

// Check the enabled state of various menu items.

CCmdUI state;

state.m_pMenu = pPopupMenu;

ASSERT(state.m_pOther == NULL);

ASSERT(state.m_pParentMenu == NULL);

// Determine if menu is popup in top-level menu and set m_pOther to

// it if so (m_pParentMenu == NULL indicates that it is secondary popup).

HMENU hParentMenu;

if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)

state.m_pParentMenu = pPopupMenu; // Parent == child for tracking popup.

else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)

{

CWnd* pParent = this;

// Child windows don't have menus--need to go to the top!

if (pParent != NULL &&

(hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)

{

int nIndexMax = ::GetMenuItemCount(hParentMenu);

for (int nIndex = 0; nIndex < nIndexMax; nIndex++)

{

if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)

{

// When popup is found, m_pParentMenu is containing menu.

state.m_pParentMenu = CMenu::FromHandle(hParentMenu);

break;

}

}

}

}

state.m_nIndexMax = pPopupMenu->GetMenuItemCount();

for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;

state.m_nIndex++)

{

state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);

if (state.m_nID == 0)

continue; // Menu separator or invalid cmd - ignore it.

ASSERT(state.m_pOther == NULL);

ASSERT(state.m_pMenu != NULL);

if (state.m_nID == (UINT)-1)

{

// Possibly a popup menu, route to first item of that popup.

state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);

if (state.m_pSubMenu == NULL ||

(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||

state.m_nID == (UINT)-1)

{

continue; // First item of popup can't be routed to.

}

state.DoUpdate(this, TRUE); // Popups are never auto disabled.

}

else

{

// Normal menu item.

// Auto enable/disable if frame window has m_bAutoMenuEnable

// set and command is _not_ a system command.

state.m_pSubMenu = NULL;

state.DoUpdate(this, FALSE);

}

// Adjust for menu deletions and additions.

UINT nCount = pPopupMenu->GetMenuItemCount();

if (nCount < state.m_nIndexMax)

{

state.m_nIndex -= (state.m_nIndexMax - nCount);

while (state.m_nIndex < nCount &&

pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)

{

state.m_nIndex++;

}

}

state.m_nIndexMax = nCount;

}

}

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